![]() ![]() In the UI, the green tick will be highlighted when the conditions are met and an alert will be displayed indicating that a decision can be taken. The allow section determines whether the decision can be enacted by the player or AI, assuming all the potential triggers have been met. However, it is entirely possible to have a decision that can be taken repeatedly. The easiest way to avoid this is to demand that the country not have a country flag that will be given to it in the effects section. Usually you want to ensure that a decision, once taken, cannot be immediately taken again. The decision cannot be used even by the AI if the potential triggers are not met, even if all the "allow" triggers are met. The potential section determines the conditions for being able to see the decision in the decisions panel of the UI. ![]() To achieve thisĪs the very first line inside your decision scope. formations of nations such as Prussia, Germany, Italy, Great Britain etc. Some decisions show a green background instead of a blue one, e. Within these brackets goes everything related to this new decision. Any alphanumeric text can be used as a decision title, though something related to the content of the decision is simplest. It must not be shared with any other decision either in Paradox's script or in mods. No text which is not #notes should be contained outside these brackets. Unlike with events, where country_event or province_event begins an individual event, country_decisions encapsulates absolutely everything contained within the file, which can include multiple decisions. Creating the decision ĭecisions are found and created in the Decisions folder, any new decision you wish to make can be either made here or in your mods folder.Īll decision files must begin and end in the same way: ![]()
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